With your character’s build and origins down we move on to the more mechanical aspects of your Medium character. Attributes are the generalised, defining attributes of a character as a whole. Each category is not intended to be taken totally litterally, and will be supplemented with flaws and traits later on. Agility will cover a characters over-all natural reflexiveness. Intellect covers a character’s common sense and “booksmarts” as well as streetsmarts. Perception is your character’s ability to sense, and to notice fine detail. Strength is the character’s natural and sometimes unnatural, physical capabilities. And finally Tenacity, which is a characters willingness, courage, physical and mental endurance, and over-all badassery.
Each player is granted a value of 0-10 on any of these attributes, with 12 being maximum (with paranormal enhancements). All characters will start with a base of 3 in all attributes, and will gain slightly more based off their build, origins, and finally will be able to pay for a small increase.
Looking at this more in depth, we will first build apon how your character’s “Build” affects his attributes. Your “Size” under the build category will grant a permanant penalty/bonus to the following attributes depending on the category.
- Small: -2 Strength, -1 Tenacity; +2 Agility
- Large: -2 Agility, -1 Perception; +1 Strength, +1 Tenacity
- Average: +1 Prescence
Next we will look at how your origins influences your attributes. Each origin should have some set of bonuses that the GM has designed. Although there are examples in the last section, we will show another example here of how a characters origin has aided their investigative prowess through increases to a few attributes.
+1 to Intellegence, +1 to Perception, +1 to Prescence. Bonus: Extra knowledge based on the exact medium’s happenings in this campaign. Bonus: +2 to all checks involving investigation/information gathering
After all your other bonuses are assigned, you may purchase further enhancements to your attributes via value points. (VP). Value Points are the equivilent to experiance in a medium game. And although no single medium game should last long enough to see a drastic increase in a character’s value points, you will still have the option of developing your character as the story progresses.
Each character begins play with anywhere from 5, 10, 15, or 20 value points. The exact number depends on your GM and the campaign style. Games with less fantasy or action should be in the 5 or 10 point tier. While games with plenty of mythical oddities or cinematic moments should sit in the 15 or 20 tier. A character can increase one attribute by 1 per 1 VP spent. After 10 however this cost increases to 1 per 3 VP spent. Remember an attribute cannot exceed 12 unless by a paranormal source.