Now we will look at skills. Skills introduce the layer of a character’s personal abilities that will allow him to function in a multitude of diverse tasks. Each skill listed below is not nescessarily limited to the single category or field they cover. Specializations are more then appropriate, and are suggested for creative and interesting character concepts. A basic Medium character will gain access to three developed skills in a lowest tier game, and an additional two developed skills for each tier above the first.

  • Mechanics (x)
  • Appraisal (x)
  • Armorer (x)
  • Weaponry (x)
  • Athletics
  • Artistics
  • Bureaucracy (x)
  • Business (x)
  • Communications
  • Investigation
  • Culture
  • Demolitions
  • Eductation (x)
  • Medicine
  • Paranormal
  • Persuasion
  • Driver
  • Security
  • Stealth
  • Outdoorsman
  • Armed Combat
  • Dodge
  • Unarmed Combat
  • Marksmanship
  • Support Weaponry
  • Thrown Weaponry

A character’s developed skills are skills a player gets bonuses to during play. Any skill can be used undeveloped, however some skills (marked with a lower case x) will assign penalties when undeveloped. Whenever a character is faced with a task in the campaign, they will have to make either an attribute check, ability check, or skill check. Depending on which, the player normally rolls a d100 die and attempts to roll under their marked value in a skill. A skill is worth (base attribute x2) + 5 (per tier). A developed skill begins with Base x4 plus 5 per tier. I.E. A known thief will no doubt have stealth developed. As such it will be worth agility (say 6 for above average) x4 + 10 for a tier 2 game. (Or 34 at the start of the game)

Finally some abilities also enhance skills, however you may also spend VP for a +4 bonus per VP spent on any single skill rating. Going back to our last example, our thief with 34% stealth at the start of play, decides to spend 4 of his total VP for tier 2. This grants him +16 to his stealth rating for a total of 50%. A finished character concept will be present later on to show exactly how all of this comes together.


The Medium DMTibby DMTibby